﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace BloodThirsty
{
    public static class GlobalVariables
    {
        private static float _dX;

        public static float dX
        {
            get { return GlobalVariables._dX; }
            set { GlobalVariables._dX = value; }
        }

        private static float _dY;

        public static float dY
        {
            get { return GlobalVariables._dY; }
            set { GlobalVariables._dY = value; }
        }

        private static float _offset;

        public static float Offset
        {
            get { return GlobalVariables._offset; }
            set { GlobalVariables._offset = value; }
        }

        private static int _screenWidth;

        public static int ScreenWidth
        {
            get { return GlobalVariables._screenWidth; }
            set { GlobalVariables._screenWidth = value; }
        }

        private static int _screenHeight;

        public static int ScreenHeight
        {
            get { return GlobalVariables._screenHeight; }
            set { GlobalVariables._screenHeight = value; }
        }

        private static SpriteFont _sf;

        public static SpriteFont Sf
        {
            get { return GlobalVariables._sf; }
            set { GlobalVariables._sf = value; }
        }


    }
}
